Preview
df0:.fastdir
#IFF-Converter V2.0#
Released Jul. 1991
Press HELP for inst.
--------------------
enjoy this prog more
METALLION / PRICE
* Allocated GFX-buffer: $00000 *
* ERROR -Can't load .fastdir ! *
* ERROR -Can't read directory! *
* ERROR -Unable to open file ! *
* NO readable disk in drive(s) *
* ERROR -Unable to save file ! *
* ERROR -Check up on Diskspace *
* ERROR -Please frame out first*
* NOTE: Only saving 2 bitplanes*
* NOTE: Only saving 4 bitplanes*
* ERROR -Not Enough memory !!! *
* OK, Loading fastdir......... *
* OK, Reading directory....... *
* OK, Loading IFF-ILBM file... *
* OK, Loading RAW-NORM file... *
* OK, Loading RAW-BLIT file... *
* OK, File is correctly saved! *
* OK, Creating new file....... *
* OK, Overwriting old file.... *
* OK, Saving your frame....... *
* OK, Saving 4-colored sprite. *
* OK, Saving 16-colored sprite.*
Bitplane: $0000 Total: $00000
File: $00000 Disk full: 000%
Nothing to click out here, JERK!
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-=> WELCOME TO <=-
---=> IFF-CONVERTER V2.0 <=---
-----=> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <=-----
---=> by METALLION /KEFRENS Nov.1989 <=---
-=> additional coding PRICE / TFA 1991 <=-
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* Press arrows up/down to read all instructions.
* Press left mousebutton to return to converter.
============================================================================
WHY the TFA/KEFRENS IFF-Converter V2.0 wipes out other converters :
# Directory reading to window included.
# Use of .fastdir (compatible with CLI-mate.)
# Special converting + outlines for blitter use.
# Converts much bigger files. (see space at startup!)
# Frames boxes, bigger than 320x256 pixels.
# Saves copper-colormap as source-code.
# Able to load Dpaint-files with stencil.
!!!!!!!!!!! # Compatible with A590 / A590+ HARDDISKS
(No more key reading problems !!!)
============================================================================
LOADING A IFF/RAW FILE :
- When pressing the LOAD-button, the program will test,
if the choosen file is a IFF-ILBM or a RAW-file.
- When IFF-file, the file will load normally.
- When RAW-file, your options will be used. (width, height, depth, cmap)
============================================================================
SAVING A IFF/RAW FILE :
- The file will be saved with your options. (width, height, depth, cmap)
NB: When saving a IFF-file, it WON'T be crunched.
To crunch it, you'll have to load it into DPaint (or other
corresponding drawing-utilities), and re-save the file.
============================================================================
FRAMING A AREA :
- Frame out a area as usual. (but BEFORE pressing save!)
The framed area will be marked with lines, and the
new width/height will be written in the windows.
- Now just press the SAVE-button and the framed area will be saved.
- To frame bigger areas than the shown window, just press
arrows up/down/left/right, to move the picture around.
- To CANCEL a framing, press right button, and the old size
will be re-used.
- A framing can be done in ALL directions
(start-corner don't have to be the upper/left corner).
- Your frame will always be saved with a width of 16,32,48... pixels,
but all necessary masking and scrolling will ofcourse be done.
============================================================================
DIFFERENT SORTS OF FILES :
- IFF-ILBM : load/save a iff-file. Will always be saved un-crunched.
- RAW-NORM : load/save a normal raw-file.
(1.bpl, 2.bpl, 3.bpl...)
- RAW-BLIT : load/save a raw-file for blitter use. (modulo/serie-bpl)
(1.line/1.bpl, 1.line/2.bpl, 1.line/3.bpl....
2.line/1.bpl, 2.line/2.bpl, 2.line/3.bpl....
3.line/1.bpl, 2.line/2.bpl... and so on....)
- OUTLINE : load/save a outline of gfx. Will always be saved as raw-blit.
- SPRITE 4 : save 4-colored sprite(s) for assembler-use.
(dc.w $1244,$92f3.......................)
- SPRITE16 : as 4-colored, except for using 16 colors.
- COPPER : save a source of the colormap to load directly to a copper.
(dc.w $0180,$0000 ,$0182,$0fff ....)
NB : When saving sprites no longwords will be added,
for coordinates/spriteend, but only the sprite-data.
============================================================================
KEY-SUMMARY :
- ARROWS: move picture up/down/left/right. (IF bigger than 320x190.)
- HELP : at anytime you can get this information side.
- TAB : change between full & dottet frame-lines. (try it!)
- SHIFT : when framing, you can lock the pointer in either X or Y-direction
(exactly like in DPaint.)
============================================================================
Due to the long time before a update of KEFRENS I decided to update
it myself. SORRY METALLION but I think this is a great programm
and it is a shame to let a big harddisk problem fuck this up !!!
Recoded the interrupt and updated some GFX. Hope u like it !?!?!
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INFORMATION ABOUT BUGS OR SUGGESTIONS FOR IMPROVEMENTS
WILL BE RECIEVED GRATEFULLY.
Thanx for using this piece of utility.....
-=# METALLION of KEFRENS / PRICE of T.F.A. #=-
****************************************************************************
Contact T.F.A. at : P.O. BOX 2249
1200 CE HILVERSUM
or call : TOTAL CONFUSION
31-(0)35-855918
============================================================================